Graphics Programmer,Plugins & Effects Development
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Fluid feedback effect for After Effects. Pixels recursively distort each other over time, producing organic fluid-like motion with iridescent colors and lighting. Built on a custom WebGPU engine with ComputeCache API for efficient multi-frame accumulation. The engine is designed to power various temporal effects — from fluid distortion to datamosh and optical flow — across a wide range of hardware.
Adobe After Effects plugin for procedural ray-marched forms. Supports modifiers, booleans, AE lights/cameras, and custom colors. Hardware-accelerated (CUDA/OpenCL/Metal).
Realistic chromatic aberration with multi-sample RGB splitting (6-64 samples). Simulates natural lens dispersion instead of simple channel duplication. Built on WebGPU, supports AE/Premiere and DaVinci Resolve (OFX).